Not unusual, but this one could be picked up. I saw a kitten wandering around in Vigil's Keep. However, I got there, and I got there because of Ser Pounce-a-lot. It took me a while to warm to Anders, especially in the company of rogue Nathaniel - son of the treacherous Arl Howe - who isn't exactly Mr Positive either. However, also joining you from the off is Anders, an apostate magician and thoroughly sarcastic sort. That's the odd thing about Oghren: the writers seem to hate him too, making him even more of a vile, irredeemable drunk this time out. The early revelation that Oghren is the only major companion rejoining you from the first game is something of a shame my least favourite character was forced to accompany me for the first couple of hours, until I could recruit someone - anyone - else to replace him. To sum up: there's really quite a lot of new stuff.īut for me, the most important new stuff is the characters and the places we're heading. Another other smart addition is stamina draughts, allowing the resource to be topped up in the same manner as using a health poultice. You can also level up in Vitality (improving health bonuses) and Clarity (giving focus to mana or stamina). It's well worth it, as the little coloured tiles are a lot harder to come by in this add-on. These bonus additions for weapons (and now also for armour) can be created by one trained in the art, although you'll still need to find an Enchanter to get them added. There's a new crafting skill too, Runecrafting, and again it feels like it that always belonged.
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